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Caution! The following article is about a quest, and will likely contain spoilers! If you wish to experience this quest first, do not read the article.
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Starting[]

  • The Main Mission is the first quest you receive. This quest is automatically initiated by speaking with Bryl.

Opening Dialogue[]

...for Etherim, and Nogur:[]
"As you arrive, a village man is waiting for you". [OK]
Bryl -
"Welcome, my friend. I'm Bryl, a loyal servant of King Mersant.
Hail to Mersant!
We have been expecting you, although you're a few days late. It seems Mersant really thinks the situation of the Governor requires immediate attention. Hmmm, you don't really look like a Kingdom Agent, but you may learn".
You have a new quest: Main Mission
"Bryl leaves". [OK]
...for Derth:[]
"As you arrive, a village man is waiting for you". [OK]
Bryl -
"Welcome, my friend. I'm Bryl, a loyal servant of King Mersant.
Hail to Mersant!
We have been expecting you, although you're a few days late and we had to use this underground tunnel to smuggle a Derth to the island. It seems Mersant really thinks the situation of the Governor requires immediate attention. Hmmm, you don't really look like a Kingdom Agent, but you may learn.
Ah yes, and I have received your equipment. Just leave this cave through the western hole and you'll be fine".
(you receive your equipment)
...
You have a new quest: Main Mission
"Bryl leaves". [OK]
...for Rasvim:[]
"As you arrive, a village man is waiting for you". [OK]
Bryl -
"Welcome to Matras, my friend.
We didn't expect an undead, but at least nobody would think you have an important mission.
We can't talk now, but let's meet in my house, tomorrow. I live near the western entrance of the village".
You have a new quest: Main Mission
"Bryl leaves". [OK]
...for Seiry:[]
"You've been told to ask about a message in the tavern". [OK]
*Enter Matras' inn*
[Talk]
[Message]
Jose the innkeeper -
"Ah yes, you're an adventurer, aren't you?
Bryl said if somebody like you shows up, he wants to talk. Maybe some of the sea snails he collects escaped, hahaha! He lives near the western entrance, talk with him there. You look wet behind the ears, eh. well, we'll see how you do. You certainly don't look like you've fought with anything more than a toy sword".
*Go to Bryl's house during daytime*
Bryl -
"Welcome, my friend. I'm Bryl, a loyal servant of King Mersant.
Hail to Mersant!
We have been expecting you, although you're a few days late. It seems Mersant really thinks the situation of the Governor requires immediate attention. Hmmm, you don't really look like a Kingdom Agent, but you may learn".
You have a new quest: Main Mission

Description[]

Main Mission:

Your main, but secret mission on the island of Freymore is to find out more about the missing Governor and about an ancient prophecy called The Returning. You may get more information in the city of Vastares, where you need to attract the attention of the Thieve's Guild. Governor Hume's castle can be found in the city of Mithria.
WARNING!

***The rest of this article contains spoilers***


Do not continue reading if you wish to complete this quest without aid.

Walkthrough[]

  • You must complete the following quests as a bare minimum:
  1. Thurm's Quest for the Animals
  2. Enter the Governor's Castle Quest
  3. Join The Thieves' Guild Quest
  4. Enter the Undead City Quest
  5. Go To The North-East Island Quest
  6. The Gatekeeper Quest

Notes[]

Your fame (choices to be good or bad) affects which reward you will receive at the end of the game.

Reward[]

Good ending: a House and a weapon based on you highest skill: Ultimate Rapier if it is Light Weapon, Ultimate Blade if Heavy Weapon, Superior Bow if Accuracy or Archmage Staff if Attack Magic (or Derth race). Priority to main skills!

Bad: a Palace and all weapons mentioned above.

In addition you have amnesty but by 50 crime points at once. If you have any crime points go to any guard at Freymore and he clears.

Closing Dialogue[]

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